package de.justphil.tcg.tcgserver.game.interfaces;

import org.glassfish.grizzly.websockets.WebSocket;


import de.justphil.tcg.tcgserver.websockets.messages.TCGMessage;

public interface Progressing {
	public void progress(WebSocket socket, TCGMessage msg, String data);
	//public void onConnectionProblem(WebSocket socket);
	//public void onConnectionRehab(WebSocket socket);
	public void onClose(WebSocket socket);
	public void onReconnectTimeOut(long playerId);
	public void onGameExpired();
}
